Tuesday, June 30, 2009

#150 Hot Soup

I'm just an intern and I almost got into some legal issues already. ):

Sunday, June 28, 2009

Saturday, June 27, 2009

#148 Fic Pic 5

Last pic for my friend. Coloured for the extra effort. :P

Wednesday, June 24, 2009

Tuesday, June 23, 2009

#146 Scam

Bought two items on eBay for the first time. The item which was more expensive was flagged as being sold by a fraudulent seller one day after I paid. I'm worried.

Saturday, June 20, 2009

#145 Personal Space

People have their preferences.

Thursday, June 18, 2009

Tuesday, June 16, 2009

#143 Sunset Desert

Follow where the wind takes us, through the endless sea of sand.

Saturday, June 13, 2009

Tuesday, June 9, 2009

#139 Objects

In programming, objects are abstract representation of things we want to label with quantifiable attributes. Take a peejun for example. A peejun has a tail, a beak, an X, and a hidden pair of wings. Each of these attributes vary in shape, size, and property.

Objects can be used in a stamp-like manner to create many copies of something similar, each with varying attributes. There can be many peejuns, but each of them are unique in a way :D

Thursday, June 4, 2009

#136 Threads 3

In programming, threads are like separate mini-programs that run their own set of code while the main program is doing its own thing. When multiple threads are running, it is possible to encounter inconsistency where two threads are sharing resources.

In simple cases, such inconsistency is a result from a thread that is interrupting the main program while it is still busy doing other things (A).

In order to make safe calls to interrupt other threads or programs, you will need to have a Delegate function that will serve as a "bridge" to make it safe for you to interrupt for a short moment (B).

Tuesday, June 2, 2009

#135 Functions

In programming, functions are hidden sequential codes that help perform repetitive or reusable tasks whenever needed, without having to re-write the same batch of coding when the situation arises.

It is usually unknown what happens when a function is taking place; we only know the reason and the result (A).

It doesn't matter how the task is performed, as long as it gets done. As shown, for example, getting a peejun from one place to another (B, C).